![]() ![]() And every successive time she dies, the jog becomes longer. Every time Linda dies, she wakes up in a black void and has to run to the light to come back to life. I'm not even talking about running through the hallways of the haunted school I mean running down a blank dark passageway toward a light. But they ate up approximately one hour of the three or four that it took me to beat the game.Īnother fifteen minutes or so on the clock was taken up by running. You might be tempted to write the bad boss fights off as only a small part of the DreadOut experience. It's an astoundingly badly designed fight, and the final boss (which I won't ruin) is only marginally better. Even when I managed to pull away, the phantom moved so fast that I couldn't put enough distance between us to actually raise the camera and take a picture without getting hit first. Every time the scissor phantom hit me, Linda was locked into a stun animation, allowing it to continue pulling off successive hits until I died. This fight requires perfect accuracy and luck. As such, it's difficult to definitively label the scissor phantom transphobic, but it could have been handled more thoughtfully. ![]() It's also difficult to know what cultural framework the Indonesian team is working from, particularly in a scenario drawing on long-standing myths from the region. It's unclear if this character is supposed to be presented as transgender (in which case, "transvestite" is a slur) or as a cross-dresser. I spoke about this entry with an authority on gender and sexuality during the review process in order to get a better understanding of its potential issues. ![]() His suppressed obsession with motherhood pushed him to insanity." " A high school principal and closet transvestite. ![]() Here's the game's entry for the scissor phantom boss: These add a hint of tragedy to the enemies you're facing, but one stood out to me as particularly questionable. More traditional spirits float around the school as well, but these stranger enemies unsettled me in exactly the way I'm looking for in a horror game.Īs you discover each new type of ghost in DreadOut, the game provides entries in a "ghostpedia" revealing their backstories. Or there's the Pocong, an animated corpse that squirms across the ground in an Indonesian burial wrap. This sinner is presented in the game as a giant pig that stomps down the halls of the school with a key swinging from its neck. They're creepy, bizarre and unique, pulling on myths from Indonesia and the surrounding areas.įor example, there's the babi ngepet, the ghost of someone who tried to gain money by using black magic. DreadOut isn't a very good-looking game - it seems to take its texture quality from the PlayStation 2-era games it's inspired by - but the evil spirits rightfully got the most attention from a visual standpoint. Most of the game's few hours of content is spent running back and forth between these rooms, dodging a few different types of ghosts and trying to figure out how to progress. The hallways are lined with doors leading to tiny classrooms - around a dozen rooms to explore in total.and that's about it.
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